Edureka: an improved education technology experience
The design process for ideating Edureka, a one-stop shop for Jr. High School Administrators.

Conducting an industry research on the digital tools used by Jr. High School Administrators
In the last couple of years, education technology (also known as ed tech) has rapidly increased its demand, with 70% of American colleges expecting to launch online programs in the next three years.
On the other side, digital tools for Jr. High School administrators have been left behind by the market, which is a great opportunity to conduct an exploratory research on the industry.
This project was done during the Encora UX Apprentice Program, as a strategy to empower the acquisition of education technology clients by the company.
Oct - Nov 2022 (6 weeks)
High level goals
Mapping market opportunities based on the experiences of education professionals in leadership roles using ed tech.
Addressing the user’s main pain points through innovative design proposals to empower the acquisition of clients in the ed tech industry.
Putting on the researcher and designer hats
During this project, as a UX/UI Designer, I was responsible of conducting a complete iteration of research, ideation and design along with other 4 designers.
Communication and negotiation with the team of stakeholders was a key activity I also performed.
- Project planning.
- Planning, conducting and analyzing user research.
- Running ideation workshops.
- Designing wireframes and hi-fi mockups.
- Presenting findings and solutions to stakeholders.

Figma
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Respondent
Defining research questions to delimit our scope
Who can answer our questions? Jr. High School administrators who use edtech
A set of characteristics of our target user base was defined in order to get the most relevant data:
- Principals and leadership roles in Jr. High Schools.
- Based in U.S.A.
- 35-50 years old
- Active user of an ed tech platform for at least 6 months.
- Plans and supervises content, classes and students using ed tech.
Users feel frustrated with the edtech tools they’re using
4 user interviews were conducted with users recruited through Respondant. After analyzing the data recovered, these insights were found:
Users feel discouraged by the complexity of edtech platforms.
Usability
Users consider data reports a major benefit that helps them take better decisitions.
Data-driven
Users put high value on transparency and want to know what their students are actually doing during class.
Accountability
Users feel frustrated when they have to learn and switch tools constantly.
Unification
Investing in usability as the main strategy
After analyzing the strenghts, weaknesses, opportunities and threats of the industry through SWOT & TOWS matrices, we were able to get strategies to guide and give value to the solutions.
Introduce features that diminish time taken to complete tasks.
Efficiency
Implement new technologies that give added value to the users.
Innovation
Ideate solutions that help reduce the quantity of tools educators use.
Unification

Edtech for Jr. High Schools is a niche with little, suboptimal competition
After conducting a small UX bencharking analysis and taking into account the findings from the research, the following market insights were discovered:
There aren’t many competitors and most of them are outdated by current industry standards. An opportunity for disruptive innovation.
Being easy to use is one of the most important factors that users value when choosing a tool. Usability is a great competitive advantage.
Not only does this cater to the needs of School Administrators, but it’s also something that no other platform is doing.
Edureka: A unified solution for administrators and schools
Edureka is a web platform design concept that aims to solve the needs expressed by our target user base. It acts as a hub for all the information regarding the school. A one-stop shop for administrators to monitor classes and student performance based on data.
Unification
Innovation

Real-time student performance monitoring
As an answer to being highly requested by the users, this feature was introduced.
Accountability
Innovation

A whole new dimension to data reports
Desgined to keep building upon the recognized usefulness of data reports by the users.
Data-driven
Efficiency

Usability-first approach to the interface
To create a user-friendly learning curve and become an easy entry point to edtech.
Usability
Efficiency

That’s super great, can I see more?
Yes, you can! Explore the full designs as well as the design system in the Figma file.

What did I learn?
Having a good foundation of what your goal, scope and research questions are from the beginning will help you to shape the research process.
Our target user base was pretty specific which difficulted recruitment. To get 5 users interviewed, we commited the mistake of settling with one user that didn’t completely match the screening, and ended up discarding their feedback.